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Attribute[]

Brutes have 4 attributes, namely Health (Endurance), Strength, Agility, Speed.

Attributes Meaning Comment/Note
Health point (Endurance)
  1. Max amount of health points of your brute
Normal health bonus:
  • +1 HP in odd levels (1,3,5,7...)
  • +2 HP in even levels

Special health bonus ("endurance improved" message):

  • +6 HP without any health-boosting specialities
Strength
  1. how much damage your brute inflicts
  2. rate of damage with bare hands and weapon hits
  3. improves the chance to disarm upon attack.
  • 1 strength = 1 HP damage
  • Basic attack damage is 2-4, so for a person with strength 2, it will do 4-6 damage[apn 1]
Agility
  1. increase chance to dodge or block incoming attacks
Speed
  1. how often your brute attack more than once, return to attack again, or parry an attack by your enemy
It can be enhanced by the use of fast weapons like the knife.

Notes:

  1. Test report - Bare hand attack:
    • Str2: 4-6 damage
    • Str3: 5-7 damage

See also:

Weapon[]

There are 26 weapons in total in My Brute.

Weapon Classes[]

  • Fast Fast : Fast weapons have an increased chance to get extra attacks and are harder to dodge.
  • Slow Slow : Slow weapons have a much lower chance to get double attacks and block.
  • Heavy Heavy : Heavy weapons receive a bonus from the Strong Arm special.
  • Thrown Thrown : Thrown weapons can only be thrown at your opponent, but unlike throwing a single sword you'll have a lot more of them!
  • Melee Melee : Gain a damage bonus from the Master of Arms special.

Weapon Effects[]

  • Multi Hit Multi hit : Allows multiple hits in rapid succession.
  • Disarm Disarm : Gives your brute greater chance to disarm your opponent, similar to what Impact skill does. You can disarm your opponent when you are countering his attack too
  • Counter Counter : Allows your brute a greater chance to hit the opponent before he strikes you.
  • Block Block : Gives your brute a small chance to block all incoming damage.

Weapon Table[]

ID Image Icon English Name French Name Rarity Thrown Fast Slow Heavy Melee Multi-hit Disarm Counter Block Damage Description Comment/Note
2 Fan Fan.icon Fan Eventail Rare -- -- -- -- MeleeMelee MultihitMultihit (01-03) -- -- -- 03-06 (str2)[wpn 1]
  • Help increasing the number of attack turns. (attack 1-4 times usu, 1-5 times in history; can do 1-2 usu, 1-4 hits in each attack[wpn 2]). Usu 1-3 hits in total before enemy attacks[wpn 3].
  • It seems to increase your dodging chance
  • Have a chance to strike back after being attacked
3 Knife Knife.icon Knife Couteau Common -- FastFast -- -- MeleeMelee MultihitMultihit (01-02 usu, 01-04) -- -- -- 07-11 (str4)[wpn 4] Help increasing the number of attack turns. (attack 1-2 times, can do 1-2 hits in each attack). Usu 1-2 hits in total before enemy attacks[wpn 5].
10 Coffeecup Coffeecup.icon Mug Tasse à café Rare -- FastFast -- -- -- MultihitMultihit -- -- -- 09-13 (str6)[wpn 6]
17 Leek Leek.icon Leek Poireau Rare -- -- -- -- MeleeMelee MultihitMultihit -- -- -- 06-10 able to make many hits, not uncommon to see 5-6 hits.
21 Sai Sai.icon Sai Sai Moderate -- FastFast -- -- -- MultihitMultihit (01-02 usu, 01-03) DisarmDisarmTick mark green -- -- 07-11[wpn 7]
  • Help increasing the number of attack turns. (attack 1-2 times, can do 1-3 hits in each attack). Usu 2-3 hits in total before enemy attacks
  • Moderate chance to disarm opponent's weapon
23 Tennisracket Tennisracket.icon Racquet (Tennis Racket) Raquette de Tennis Rare -- -- -- -- -- MultihitMultihit -- -- BlockBlock 06-10 Less powerful than a knife but rarer
4 Sword Sword.icon Broadsword Glaive Common -- -- SlowSlow -- MeleeMelee -- -- -- -- 10-15 (str4)[wpn 8]
6 Hatchet Hatchet.icon Hatchet (Hachet) [wpn 9] Hache Common -- -- -- HeavyHeavy -- -- -- -- -- 15-24[wpn 10]
18 Trombone Trombone.icon Trombone Trompette Rare -- -- -- -- -- MultihitMultihit?? -- -- --
20 Fryingpan Fryingpan.icon Frying pan Poêle Rare -- -- -- HeavyHeavy -- MultihitMultihit?? -- -- BlockBlock
24 Keyboard Keyboard.icon Keyboard Clavier d’ordinateur Rare -- -- -- -- -- -- -- -- -- Weak weapon. Just for fun.
26 Sabre Sabre.icon Scimitar (Scimiter / Sabre)[wpn 11] Sabre Moderate -- -- -- -- MeleeMelee MultihitMultihit (01-02 usu, 01-03) -- -- -- 09-14[wpn 12]
  • Help increasing the number of attack turns. (attack 1-2 times, can do 2 hits in each attack). Usu 1-2 hits in total before enemy attacks, not really quickly.
  • It seems it can help fend off attack a bit but seldomly.
11 Ninjastars Ninjastars.icon Shuriken Shuriken Moderate ThrownThrown -- -- -- -- MultihitMultihit (05-11 usu, 01-11) [wpn 13] -- -- -- 03-05[wpn 14] Unlimited quantity. It will not be lost after throwing. Pretty good due to high combos but low in damage.
13 Pioupiouz Pioupiouz.icon Piopio Piou-piouz Rare ThrownThrown -- -- -- -- MultihitMultihit?? -- -- --
22 Noodlebowl Noodlebowl.icon Noodle Bowl? Bol de nouilles Rare ThrownThrown -- -- -- -- MultihitMultihit (01-03) -- -- -- 10-15[wpn 15] Unlimited quantity. It will not be lost after throwing.
7 Bumps Bumps.icon Bumps (Club) Massue Common -- -- SlowSlow HeavyHeavy -- -- -- -- -- 30-42[wpn 16] Harder to hit the opponent Not as useful as it looks like. Knife or lance can defeat it.
8 Stonehammer Stonehammer.icon Axe Marteau Moderate -- -- SlowSlow HeavyHeavy -- -- -- -- -- Harder to hit the opponent
14 Ironmace Ironmace.icon Morning Star (Iron Mace) Etoile du matin Moderate -- -- SlowSlow HeavyHeavy -- -- -- -- -- 18-28[wpn 17] Harder to hit the opponent Worse than bumps (ID 7).
15 Greatsword Greatsword.icon Sword (Greatsword) Epée Moderate -- -- -- HeavyHeavy MeleeMelee -- -- -- -- Harder to hit the opponent
16 Scourge Scourge.icon Flail Fléau Moderate/Rare? -- -- SlowSlow HeavyHeavy -- MultihitMultihit (01-03) -- -- -- 34-48[wpn 18] -- (doesn't suffer the hitting accuracy problem)
19 Mammothsbone Mammothsbone.icon Mammoth's Bone Os de mammouth Common -- -- SlowSlow HeavyHeavy -- -- -- -- -- 13-19[wpn 19] -- (test result shows it doesn't make Brute harder to hit the opponent)
1 Lance Lance.icon Lance (Spear) Lance Common -- -- -- -- -- MultihitMultihit -- CounterCounter BlockBlock 11-17[wpn 20]
5 Baton Baton.icon Baton Bâton Common -- -- -- -- -- MultihitMultihit -- CounterCounter BlockBlock 06-08[wpn 21]
9 Whip Whip.icon Whip Fouet Moderate -- -- -- -- -- MultihitMultihit (01-02 usu, 01-04) [wpn 22] DisarmDisarmTick mark green (45.00% = 9/20) CounterCounterTick mark green (45.55% = 41/90) -- 09-15[wpn 23] No extra attack turn.
12 Trident Trident.icon Trident Trident Moderate -- -- -- -- -- --Tick mark green -- CounterCounterTick mark green BlockBlock 13-20[wpn 24]
  • Slightly harder to hit the opponentTick mark green
  • It has 1-2 hits, but usu 1 only, so not really multi-hitting.
25 Halberd Halberd.icon Halberd (Halbard) [wpn 25] Hallebarde Rare -- -- -- -- -- --Tick mark green -- CounterCounterTick mark green BlockBlock 22-33[wpn 26]
  • Harder to hit the opponentTick mark green
  • It has 1-2 hits, but usu 1 only, so not really multi-hitting.

How to read:

Weapon classes and effects

  • "45% = 9/20" means the success trigger rate of this effect is 45%, in which it has 9 successes in 20 trials

Hit report

  • "1+3" means 1 hit in first attack then 3 hits in second attack

Notes:

  1. Damage tested with stv05 (stat at Lv1: HP 63, 2-3-4 // Speciality: Nil // Weapon: Fan). Sample fight
  2. Hit total tested with stv05 (stat at Lv1: HP 63, 2-3-4 // Speciality: Nil // Weapon: Fan). Result:
    • 1 hit: 11 times
    • 2 hits: 14
    • 3 hits: 7 (1+2 [2 times], 2+1, 3, unknown pattern [3 times])
    • 4 hits: 3 (1+3, 2+2, unknown pattern)
    • 5 hits: 5 (2+3, 1+1+2+1, 1+2+2, 1+2+2+1, unknown pattern)
    • 6 hits: 3 (1+3+2, 1+2+2+1, 1+1+3+1)
    • 7 hits: 3 (1+1+1+2+2, 1+2+2+2, 2+2+2+1)
    • 8 hits: 2 (4+2+2, 2+3+1+1+1)
  3. Damage tested with Lv1 4/3/2, no speciality.
  4. Hit total tested with Cato2009 (Stat at Lv2: HP 71, 3-2-4 // Speciality: Nil // Weapon: Knife, Whip). Result:
    • 1 hit: 8 times
    • 2 hits: 7 (2 [3 times], 1+1 [3 times], unknown pattern)
    • 3 hits: 1 (1+2)
    • 4 hits: 2 (2+2, 2+2)
  5. Damage tested with Johncx Lv10 6/15/4, Feline Agility. Damage, as tested, is far from 26-33.
  6. Damage tested with KellyAX (Stat at Lv1: HP 63, 3-3-3 // Speciality: Nil // Weapon: Sai), and Snoregasm (Stat at Lv2: HP 77, 2-3-3 // Speciality: 6th sense // Weapon: Sai) Sample fight
  7. Damage tested with mockor Lv2 4/2/3, Vitality.
  8. Hachet is the official name of the weapon. However the word is mis-spelt so we use Hatchet instead
  9. Damage tested with winni04 Lv2 3/3/2, Shield.
  10. Scimiter is the official name of the weapon. However the word is very rare version of Scimitar
  11. Damage tested with ltrq9 Lv2 3/3/3, no speciality.
  12. Unless it chooses to abandon this weapon and use another, usu gets 5-11 combos. Tested with winni01 Lv2 4/3/3, Vitality.
  13. 03-05 damage, tested with moncas Lv4 2/3/12, Bolt of Lightening.
    04-05 damage, tested with winni01 Lv2 4/3/3, Vitality.
  14. Damage tested with time-waste-game Lv1 3/2/3, no speciality.
  15. 27-39 Damage tested with Wondar Lv2 2/3/4, no speciality.
    30-42 Damage tested with Lv2 3/3/3, no speciality.
  16. 18-26 Damage tested with bumbers Lv3 3/3/3, Master of Arms + Extra-thick skins. I have seen every number listed from 18-26. 19-28 Damage tested with winni06 Lv2 3/3/2, Vitality.
  17. Damage tested with kiwiman Lv2 3/2/4, Master of Arms.
  18. Damage tested with raidenjr Lv1 3/3/3, no speciality.
  19. Damage tested with Lv2 3/3/3. no speciality.
  20. Damage tested with Lv2 3/3/3, Fierce Brute.
  21. Multihit tested with Cato2009 (Stat at Lv2: HP 71, 3-2-4 // Speciality: Nil // Weapon: Knife, Whip). Result:
  22. Damage tested with Cato2009 (Stat at Lv2: HP 71, 3-2-4 // Speciality: Nil // Weapon: Knife, Whip)
  23. 12-18 Damage tested with benny-the-jet Lv1 2/3/3, no speciality.
    14-21 Damage tested with bladetrix Lv1 4/2/2, no speciality.
  24. Halbard (note: -ba- instead of -be-) is the official name of the weapon. However this spelling is far less common so we use Halberd instead
  25. Damage tested with ltrq9 Lv2 3/3/3, no speciality.

Speciality[]

Effects column needs verification.

Legend:

  • Ocurr = Occurrence in the fight (1 = happen one time only; 1+ = can happen several times)
ID Icon English Name French Name Super Occur Rarity Class Description Effect
8 6thsense 6th Sense 6ème Sens -- Fight: Attack Speed Your eagle-eyed vigilance allows you to anticipate your enemy's sneaky tricks. Now you can attack before he knows what hit him! Gives you a greater chance to trigger the counter effect, i.e. hit the incoming opponent before he does, and losing his chance to attack you (brief test by Ronga)
12 Armour Armour Armure -- ★★★ Fight: Defense of Damage This? Well, it's a coat of armour. The idea is to put it over your t-shirt so that it doesn't get dirty. It also helps you resist blows. Reduces the damage you take from weapon attacks by 10% - 50%
3 Boltoflightening Bolt of Lightening Frappe éclair -- Stats: Speed You hit faster than your shadow and bite faster than your enemy. Increases your brute's speed one time by about 5-7; 8 (Lv11)[spn 1] (some say 5-20)
24 Bomb Bomb Bombe S 1 ★★ Fight: Attack Sp, Anti-pet A bit like a water bomb, but it does a lot more damage! Throws a bomb to damage the opponent's brute and all its pets. It has a constant damage of about 13-18 each, which doesn't depend on the strength of the Brute. (inevitable, one time only)
26 Cryofthedamned Cry of the Damned Cri-Qui-Poutre S 1+ ★★★ Fight: Anti-pet Fierce beasts? Pfffff... You only need to give a shout... Thay'll soon run for their lives! Scare 1-2[spn 2] of the opponent's pets away from the fight. (Can be used several times)
28 Deluge Deluge Deluge S 1 ★★★ Fight: Attack Sp Walking around carrying 100 kilos of weapons is very tiring but you have found a very clever strategy for traveling light. Take about 1-3 random weapons from your reserve and rains them down on your opponent. Damage based on the weapons used. (one time only)[spn 3]
13 Extrathickskin Extra-thick Skin Peau Renforcée -- Fight: Defense of Damage All the knocks you've taken have actually helped you develop. Your brute is now the owner of thicker and more resistant skin. Reduces the damage you take from normal attacks by 10% - 50%
2 Felineagility Feline Agility Agilité du félin -- Stats: Agility You don't even have the ball to pass the time, but you can always thump the brute opposite you. Increases your brute's agility one time by 5-20 (initial research states it's 5-7; 9 (Lv9)[spn 4])
21 Fiercebrute Fierce Brute Brute Féroce S 1 ★★ Fight: Attack Sp Now you are really a true brute. More so than ever. You are more powerful and violent than ever in a fight.

Greatly Increase the normal damage of your next attack by 100% (initial test on bare hand only)[spn 5]. It doesn't increase the damage of the part of weapon attack (?) (one time only)

25 Hammer Hammer Marteau-Pilon S 1 ★★★★ Fight: Attack Sp A catch technique that consists of jumping with your enemy, and then falling on top of him. Grab the enemy, jump up in the air and slam them down to the ground for a 400% damage attack (inevitable, one time only)
1 Herculeanstrength Herculean Strength Force Herculéenne -- Stats: Strength With your strength, you are capable of moving mountains! But that moment has not yet come. Right now you have enemies to destroy. Increases your strength one time by 5-20 (initial research states it is 5-7; 9 (Lv12)[spn 6])
27 Hypnosis Hypnosis Hypnose S 1 ★★★★ Fight: Anti-pet Now, pets simply adore you. Nobody can rival you. They'd follow you to the end of the world. All[spn 7] of the opponent's pets will switch over to your side of the fight
5 Immortal Immortal Immortel -- ★★★★ Stats: Health Your health has improved incredibly! You are making it really tough for your opponent to knock you out. No HP boost for normal level up(?) or when you get this speciality(?)[spn 8], but I believe it has to do with boosting HP gains when you see "endurance improved" message. One source: Increases your health by 5% - 50%. Another source: May increase HP exponentially (a lvl 2 can have more than 300 hp). HP Increases during the transition from level.

Your basic attribute (strength/agility/speed) may be reduced when you receive Immortal. It may also affect the further growth of your stat.

16 Impact Impact Choc -- ★★ Fight: Attack Effects Your blows are so surprising that your enemy drops his weapon. Now you can show it off to your friends! What about that? Is it cool or what? Each attack has a chance (~75%) to disarm your opponent
18 Implacable Implacable Implacable -- ★★★★ Fight: Attack Agility When you place a blow, it's always dead on target. No one can stop it, including your enemy. Increases your accuracy to 100%
7 Martialarts Martial Arts Arts Martiaux -- ★★ Fight: Attack Damage Your Chuck Norris course has paid off. Now you can put your feet where you want, which is most likely on your opponents ugly face! Increases normal attack damage 50% - 100%
6 Masterofarms Master of Arms Maitre d'armes -- ★★ Fight: Attack Damage Thanks to your mastery of the knife, you're turning into a dangerous individual, causing serious problems for your enemy. Increases Melee weapon damage between 50% - 100%
23 Net Net Fillet S 1 Fight: Attack Sp, Anti-pet A classic net. Not as cool as Spiderman's, but good enough for your enemy who will be immobilized until you feel like hitting him again. Traps your opponent or one of your opponent's pets in a net. Once trapped in the net, they are disabled and can't participate in the fight until they get attacked. When attacked, they get freed of the net. (inevitable, one time only)
9 Pugnacious Pugnacious Pugnace -- ★★ Fight: Attack Agility In the arena, you're not really so ungrateful... When they strike you a blow, you give it back.... for free! Give you a better chance at counter-attacking your opponent.
15 Sabotage Sabotage Sabotage -- ★★★ Fight: Attack Effects Certain brutes are vandals in the street, but you prefer to vandalize your enemy! Each blow allows you to destroy one of his weapons. Each attack destroys one of your opponent's reserve weapons (this effect must occur). It doesn't destroy (disarm) the weapon in hand.
11 Shield Shield Bouclier -- Fight: Defense Agility A shield. To stop the blows... sometimes. A shield that gives a chance to block attacks. The shield can be disarmed by the opponent just like weapons
19 Survival Survival Survie 1+ ★★★ Fight: Health Sp Your years of fighting have made you invincible. Mortal blows gain you 1 life-point instead of knocking you out. Any hit that would kill you instead leaves you with 1 HP (must be activated, can be used several times)
17 Strongarm Strong Arm Gros-Bras -- ★★★ Fight: Attack Damage Thanks to your huge muscular biceps, you can wield heavy weapons. You are the schwarzenegger of the mace! Increases Heavy weapon damage by 50% - 100%
20 Theif Thief Voleur S 1+ [spn 9] ★★★★ Fight: Attack Sp This skill allows you to discreetly steal your enemy's weapon and use it against him. Throw away your weapon at hand. Then jump and steal the opponent's weapon (seems 100% accuracy), arm it yourself and attack (may occur several times)
22 Tragicpotion Tragic Potion Potion Tragique S 1 ★★ Fight: Health Sp Haaave a little sip of this. It could make you a bit drunk. Hic... Hic... This peach juice restores some of your energy lost during the fight. Heals yourself for about [one normal attacks worth of damage / ~25% of full HP]. The fewer HP you have, the more effective it is (you recover more if you have 1/4 of full HP than that of 1/2) (one time only)
10 Tornadoofblows Tornado of Blows Tornade de Coups -- ★★★ Fight: Attack Speed ... and you hit hit hit, that's just your little way of showing love. You're a mad torrent of misunderstood love. What madnessss! Greatly increases you chance of multi-hitting (seen up to 4 hits)
14 Untouchable Untouchable Intouchable -- ★★★ Fight: Defense Agility You now avoid the blows easily. This is really annoying, specially for your enemy! Greatly increases your chance to dodge
4 Vitality Vitality Vitalité -- ★★ Stats: Health Your life expectancy has risen! Now you will be able to resist longer in the Arena! Increases your brute's health by +30/36/42 HP, together with "Endurance improved" and normal health bonuses. The combined total would be 49-50 HP at best.[spn 10]Once you get Vitality, "Endurance improved" bonus will be doubled (ie +12 HP) at the 2nd/4th/6th/8th/10th... times you receive it.[spn 11]

Notes:

    • dank-weed gets it at Lv2:
      From: (Stat at Lv1: HP 51, 2-3-3, --, -- 1 wolf)
      To: (Stat at Lv2: HP 53, 3-3-9, Bolt of ligthening, -- 1 wolf)
      Change: +2, +1/-/+6, +Bolt of ligthening, --, --
    • date:
      From: Date (Active. Stat at Lv2: HP 71 // 3-3-3 // Speciality: Net // Weapon: Nil)
      To: Date (Active. Stat at Lv3: HP 72 // 3-3-10 // Speciality: Bolt of Lightening, Net // Weapon: Nil)
      Change: HP +1, -/-/+7, +Bolt of Lightening
    Lv5 HP 57, 2/5/3 ...
    Lv6 HP 65, 2/5/9 +Bolt of lightening ...
    HP+8, -/-/+6, +Bolt of lightening
    • vindicated (stat at Lv8: 4-3-6), (stat at Lv9: 5-3-13) (+1/-/+7) (Ref)
    • bryan-joseph gets Bolts of Lightening at Lv11. Lv10 Spd 3 to Lv11 Spd 10 (+7).
    • 3n3rgy:
      From: 3n3rgy (Stat at Lv10: HP 83 // 4-5-8 // Speciality: Nil // Weapon: Lance, Knife, Baton, Hatchet, Mammoth's bone)
      To: 3n3rgy (Stat at Lv11: HP 90 // 4-5-16 // Speciality: Bolt of Lightening // Weapon: Lance, Knife, Baton, Hatchet, Mammoth's bone)
      Change: HP +7, -/-/+8, +Bolt of Lightening, -- (Ref)
  1. YouTube Video: EPIC BATTLE: Waide (49999)[Jill] VS Fotum (49999)[Fotum] at 0:36. It scares 1 bear and 1 dog away.
  2. Some ref fights: DojoQueen (Lv18) vs fotum (Lv18)
    • glacial-torrent gets Feline Agility at Lv2. Lv1 Agility 2 to Lv2 Agility 9 (+7) (Ref)
    • sonnenstich gets Feline Agility at Lv2. Lv1 Agility 2 to Lv2 Agility 9 (+7) (Ref)
    • gotlife207:
      From: GotLife207? (Stat at Lv1 || 63 || 3 || 4 || 2 || Implacable || -- || -- )
      To: GotLife207? (Stat at Lv2 || 65 || 4 || 10 || 2 || Implacable, Feline Agility || -- || -- )
      Change: HP +2, +1/+6/-, +Feline Agility
    • xbangk0k agility increases from 4 at Lv2 to 10 at Lv3 (+6) (Ref)
    • maskers agility increases from 3 at Lv2 to 10 at Lv3 (+7) (Ref)
    • maskers agility increases from 6 at Lv2 to 13 at Lv3 (+7) (Ref)
    • 1111:
      From: 1111 (Stat at Lv2: HP 89, 2-2-2 // Speciality: Impact // Weapon: Hatchet)
      To: 1111 (Stat at Lv3: HP 90, 3-7-2 // Speciality: Feline agility, Impact // Weapon: Hatchet)
      Change: HP +1, +1/+5/-, +Feline Agility
    • brukeer agility increases from 7 at Lv8 to 16 at Lv9 (+9) (Ref)
  3. Bare hand attack (strength 3) does 5-7 damange. When fierce brute is used with bare hand attack, its damage becomes 10-14. (+100%) (Ref)
    • acc3ss.india:
      From: acc3ss.india (Stat at Lv1: HP 75, 3-2-2 // Speciality: Extra-thick skin)
      To: acc3ss.india (Stat at Lv2: HP 77, 9-2-3 // Speciality: Herculean strength, Extra-thick skin)
      Change: HP +2, +6/-/+1, +Herculean strength
    • Ronga strength increases from 2 at Lv2 to 7 at Lv3 (+5) (Ref)
    • a01 strength increases from 2 at Lv7 to 7 at Lv8 (+5) (Ref)
    • deliquente:
      From: deliquente (active. Stat at Lv8: HP 80, 3-5-5 // Speciality: 6th sense, Fierce brute, Net // Weapon: Knife // Pet: 1 Dog)
      To: deliquente (active. Stat at Lv9: HP 81, 9-6-5 // Speciality: Herculean strength, 6th sense, Fierce brute, Net // Weapon: Knife // Pet: 1 Dog)
      Change: HP +1, +6/+1/-, +Herculean strength, --, --
    • VocanzMortous:
      From: VocanzMortous (Stat at Lv10: HP 113, 5-4-3 // Speciality: None // Weapon: Knife, Broadsword, Baton) *
      To: VocanzMortous (Active. Stat at Lv11: HP 114, 12-4-4 // Speciality: Herculean Strength // Weapon: Knife, Broadsword, Baton)
      change: HP +1, +7/-/+1, +Herculean Strength
    • arena:
      From: Arena (Active. Stat at Lv11: HP 78 // 6-4-7 // Speciality: Bomb, Cry of the Damned // Weapon: Lance, Knife, Broadsword, Hatchet, Bumps // Pet: 1 Dog) pb
      To: Arena (Active. Stat at Lv12: HP 80 // 15-4-7 // Speciality: Herculean Strength, Bomb, Cry of the Damned // Weapon: Lance, Knife, Broadsword, Hatchet, Bumps // Pet: 1 Dog) pb
      Change: +2, +9/-/-, +Herculean Strength, --, -- (Ref)
  4. See YouTube - REAPER VS 3 PETS at 0:03.
    • fotum: [gets Immortal when brute has Vitality]
      From: fotum (Stat at Lv1 || 111 || 2 || 3 || 2 || Vitality || -- || -- )
      To: fotum (Stat at Lv2 || 251 || 1 || 2 || 1 || Vitality, Immortal || -- || -- )
      Change: +140, -1/-1/-1, +Immortal, --, --
    • sonnenstich10:
      From: sonnenstich10 (Stat at Lv1 || 57 || 2 || 3 || 3 || -- || -- || 1 dog )
      To: sonnenstich10 (Stat at Lv2 || 65 || 1 || 3 || 2 || Immortal || -- || 1 dog )
      Change: +8 (no idea if it's caused by "Endurance improved" or not), -1/-/-1, +Immortal, --
    • grtr3:
      From: (Stat at Lv1: HP 75, 2-9-2 // Feline Agility)
      To: (Stat at Lv2: HP 119, 1-7-1 // Feline Agility, Immortal)
      Change: +44, -1/-2/-1, +Immortal, --, --
    • xtreme-xf:
      From: (Stat at Lv4: HP 86, 4-9-2 // Speciality: Feline agility, Fierce brute // Weapon: Knife, Mammoth's bone // Pet: Nil)
      To: (Stat at Lv5: HP 135, 3-6-1 // Speciality: Feline agility, Immortal, Fierce brute // Weapon: Knife, Mammoth's bone // Pet: Nil)
      Change: +49, -1/-3/-1, +Immortal, --, --
  5. See Maskers (Lv 50) vs badboy2234123 (Lv 50)
    See this comment: "I've had a fight between two characters with "thief" make multiple uses of this ability. Basically, one would take out a weapon, have it stolen, knock it out of the opponents hand, and repeat. One weapon had been exchanged at least four times before my character finally defeated the opponent with it."
    • celtx gets Vitality at Lv2 (no idea if it gets "Endurance improved").
      Change: +30?? (=+32-2 ??), from Lv1 HP 63 to Lv2 HP 95
    • AsherLow1987 gets Vitality, with even-level health gain (+2) at Lv2 (no idea if it gets "Endurance improved", but should get).
      Change: +36 (=+44-6-2), from Lv1 HP 63 to Lv2 HP 107 (Ref)
    • cookery gets Vitality, with odd-level health gain (+1) at Lv3 (no idea if it gets "Endurance improved").
      Change: +36 (=+37-1), from Lv2 HP 77 to Lv3 HP 114
    • 23231s gets Vitality and "Endurance improved" (+6), with odd-level health gain (+1) at Lv3
      Change: +36 (=+43-6-1), from Lv2 HP 71 to Lv3 HP 114
    • bumbers gets Vitality at Lv4 (no idea if it gets "Endurance improved").
      Change: +36 (=+38-2), from Lv3 HP 72 to Lv4 HP 110
    • xcelt:
      From: (Stat at Lv3: HP 78, 3-4-2 // 6th sense // Lance, Sai)
      To: (Stat at Lv4: HP 116, 3-5-2 // Vitality, 6th sense // Lance, Sai)
      Change: +36 (=+38-2), -/+1/-, +Vitality (no idea if it gets "Endurance improved"), --, --
    • dank-str gets Vitality at Lv5 (no idea if it gets "Endurance improved").
      Change: +36 (=+37-1), from Lv4 HP 74 to Lv5 HP 111
    • Boo@k:
      From: Boo@k (active. Stat at Lv7: HP 84, 2-4-5 // Speciality: Martial Arts, 6th sense, tragic potion // Weapon: Knife // Pet: 1 dog)
      To: Boo@k (active. Stat at Lv8: HP 122, 2-5-5 // Speciality: Vitality, Martial Arts, 6th sense, tragic potion // Weapon: Knife // Pet: 1 dog)
      Change: +36 (=+38-2), -/+1/-, +Vitality (no idea if it gets "Endurance improved")
    • jixx:
      From: Jixx (inactive. Stat at Lv8: HP 74 // 4-6-4 // Speciality: Nil // Weapon: Broadsword, Baton // Pet: 1 dog)
      To: Jixx (inactive. Stat at Lv9: HP 117 // 4-6-4 // Speciality: Vitality // Weapon: Broadsword, Baton // Pet: 1 dog)
      Change: +36 (=+43-7), -/-/-, +Vitality (no idea if it gets "Endurance improved"), --, --
    • 11111111:
      From: 11111111 (Active. Stat at Lv8: HP 98, 3-5-4 // Speciality: Martial Arts // Weapon: Baton, Broadsword, Hatchet, Shuriken)
      To: 11111111 (Active. Stat at Lv9: HP 141, 3-5-5 // Speciality: Martial Arts, Vitality // Weapon: Baton, Broadsword, Hatchet, Shuriken)
      Change: +36 (=+43-7), +Vitality (no idea if it gets "Endurance improved"), --, --
    • Meatpie:
      From: Meatpie (active. Stat at Lv8: HP 110, 3-4-3 // Speciality: Net // Weapons: Lance, Knife, Broadsword, Bumps, Tennis Racket, Sai // Pet: Nil) Pretty weak
      To: Meatpie (active. Stat at Lv9: HP 159, 4-4-3 // Speciality: Vitality, Net // Weapons: Lance, Knife, Broadsword, Bumps, Tennis Racket, Sai // Pet: Nil) Pretty weak
      Change: +42?? (=49-6-1 ??), +Vitality (no idea if it gets "Endurance improved"), --, --
    • alucat:
      From: Alucat (Active. Stat at Lv10: HP 77, 4-6-6 // Speciality: Tragic Potion, Fierce Brute // Weapon: Baton, Broadsword // Pet: 1 dog) Weak at Lv10 - NZ;
      To: Alucat (Active. Stat at Lv11: HP 108, 4-7-6 // Speciality: Tragic Potion, Fierce Brute, Vitality // Weapon: Baton, Broadsword // Pet: 1 dog) Weak at Lv10 - NZ;
      Change: +30?? (=31-1 ??), -/+1/-, +Vitality (no idea if it gets "Endurance improved"), --, --
    • celtx HP growth path:
      63, 95 (=+30+2), 96, 98, 111 (=+12+1)
      119 (=+6+2), 120, 134 (=+12+1), 135, 137
      138, 140, 141, 143, 144
      152 (=+6+2), 153, 167 (=+12+2), 168, 170

Pet[]

There are 3 pets in total in the game.

Legend:

  • HP reduced = How much HP will be reduced when you possess that pet
ID Icon English Name French Name Spanish Name Rarity Health Strength Agility Speed Hits per attack HP reduced Explanation
1 Dog Dog Chien Perro 14 5 5 20 1-3[ptn 1] 12/18[ptn 2] Weak but fast pet. You can have max 3 dogs named dog A, dog B, and dog C. They are no differences.
2 Wolf Wolf (panther) Loup (Panthère) Lobo (Pantera) ★★★★ 26 10 10 10 2-4 24(??)/30(??)/36, up to 54[ptn 3] Strong and fast pet.
  • You can get max 1 wolf only. It can be united with 1, 2 or 3 dogs.
  • A wolf and a bear can join together too. Depending on whether wolf or bear gets later, only the latter is diaplayed in the cell due to lack of space. You will still see both in the fight though.
3 Bear Bear Ours Oso ★★★★ 110 20 5 5 1 usu, 1-2[ptn 4] 24/30, up to 60/72[ptn 5] Strong but slow pet.
  • You can get max 1 bear only. It can be united with 1, 2 or 3 dogs.
  • A wolf and a bear can join together too. Depending on whether wolf or bear gets later, only the latter is diaplayed in the cell due to lack of space. You will still see both in the fight though.
  • jixx get a bear at Lv58.
    From: Stat at Lv57: HP 285, 22-20-17
    To: Stat at Lv58: HP 215, 22-21-17
    Change: -72 (n+2=-70 ??), -/+1/- (Ref)
  • wolfie112 get a bear at Lv66.
    From: Stat at Lv65: HP 333, 15-19-33
    To: Stat at Lv66: HP 275, 15-19-33
    Change: -60?? (n+2=-58 ??), -/-/- (Ref)

Notes:

  1. See the thread: dog can hit 4times in a row. The fight shows it can hit 4 times in a row. One says it even does 5 hits once. But I believe it's rare.
    • ov-i gets a dog at Lv2:
      Change: -12 (n+2=-10; n=-12), HP reduced from 81 to 71
    • strong-brutes gets a dog at Lv2.
      Change: -12 (n+2=-10; n=-12), HP reduced from 75 to 65
    • daniela-luna gets a dog at Lv8.
      Change: -12 (n+2=-10), HP reduced from 72 to 62
    • lazzlow gets a dog at Lv8:
      From: lazzlow (Inactive?. Stat at Lv7: HP 78, 5-4-5 // Speciality: None // Weapon: Lance, Broadsword, Baton // Pet: None) Rather Weak
      To: lazzlow (Active. Stat at Lv8: HP 74, 5-4-5 // Speciality: None // Weapon: Lance, Broadsword, Baton // Pet: 1 Dog)
      Change: -12 (n+6+2=-4), -/-/-, +1 dog [Ronga: It seems it has "endurance improved" of HP +6 as an offset]
    • cato2009 gets a dog at Lv10.
      Change: -18?? (n+2=-16 ??), HP reduced from 123 to 107
    • Arena gets a dog at Lv11:
      From: Arena (Stat at Lv10: HP 89, 5-4-7 // Speciality: Bomb, Cry of the Damned // Weapon: Lance, Knife, Broadsword, Hatchet, Bumps) pb
      To: Arena (Active. Stat at Lv11: HP 78, 6-4-7 // Speciality: Bomb, Cry of the Damned // Weapon: Lance, Knife, Broadsword, Hatchet, Bumps // Pet: 1 Dog) pb
      Change: -12 (n+1=-11), +1/-/-, +1 dog
    • kostucha gets a dog at Lv11:
      From: kostucha (active. Stat at Lv10: HP 101, 10-5-5 // Speciality: Cry of the damned, Herculean Strength // Weapon: Lance, Knife, Broadsword, Baton, Hatchet) rather weak at Lv10 - Ronga
      To: kostucha (active. Stat at Lv11: HP 90, 10-6-5 // Speciality: Cry of the damned, Herculean Strength // Weapon: Lance, Knife, Broadsword, Baton, Hatchet // Pet: Dog) rather weak at Lv11 - Ronga
      Change: -12 (n+1=-11), -/+1/-, --, --, +1 dog
    • itep05:
      From: itep05 (Active. Stat at Lv11: HP 114, 6-4-6 // Speciality: Bolt of Lightening, Immortal, Untouchable // Weapon: Knife, Broadsword, Baton) weak at lv11 - anon;
      To: itep05 (Active. Stat at Lv12: HP 98, 6-4-6 // Speciality: Bolt of Lightening, Immortal, Untouchable // Weapon: Knife, Broadsword, Baton // Pet: 1 dog) weak at lv11 - anon;
      Change: -18?? (n+2=-16 ??), -/-/-, --, --, +1 dog
    • billy gets a bear at Lv103.
      From: Stat at Lv102: HP 455, 31-48-23
      To: Stat at Lv103: HP 438, 32-48-23
      Change: -18?? (n+1=-17 ??), +1/-/- (Ref)
    • raskill gets a bear at Lv54.
      From: Stat at Lv53: HP 213, 28-20-11
      To: Stat at Lv54: HP 179, 30-20-11
      Change: -36?? (n+2=-34 ??), +2/-/- (Ref)
    • billy gets a bear at Lv115.
      From: Stat at Lv114: HP 455, 34-54-28
      To: Stat at Lv115: HP 402, 34-55-28
      Change: -54?? (n+1=-53 ??), -/+1/- (Ref)
  2. Bear hits twice in this fight: El Bruto - ALDOSIVI (17) vs gochap (17)
    • acc3ss.india:
      From: acc3ss.india (Stat at Lv3: HP 78, 9-2-4 // Speciality: Herculean strength, Extra-thick skin // Weapon: Frying Pan)
      To: acc3ss.india (Stat at Lv4: HP 56, 10-2-4 // Speciality: Herculean strength, Extra-thick skin // Weapon: Frying Pan // Pet: 1 Bear)
      Change: -24?? (n+2=-22), +1/-/-, --, --, +1 bear (Ref)
    • afromannus gets a bear at Lv10.
      From: Stat at Lv9: HP 93, 4-7-9
      To: Stat at Lv10: HP 65, 4-7-10
      Change: -30 (n+2=-28), -/-/+1 (Ref)
    • Kahmeha get a bear at Lv29.
      From: Stat at Lv28: HP 116, 11-18-10
      To: Stat at Lv29: HP 93, 11-18-10
      Change: -24?? (n+1=-23), -/-/- (Ref)
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