Attribute[]
Brutes have 4 attributes, namely Health (Endurance), Strength, Agility, Speed.
Attributes | Meaning | Comment/Note |
---|---|---|
Health point (Endurance) |
|
Normal health bonus:
Special health bonus ("endurance improved" message):
|
Strength |
|
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Agility |
|
|
Speed |
|
It can be enhanced by the use of fast weapons like the knife. |
Notes:
- ↑ Test report - Bare hand attack:
- Str2: 4-6 damage
- Str3: 5-7 damage
See also:
- About Basics & Quick Predicting brute's Future Status at low level (informative, some info about starting brute stats)
Weapon[]
There are 26 weapons in total in My Brute.
Weapon Classes[]
- Fast : Fast weapons have an increased chance to get extra attacks and are harder to dodge.
- Slow : Slow weapons have a much lower chance to get double attacks and block.
- Heavy : Heavy weapons receive a bonus from the Strong Arm special.
- Thrown : Thrown weapons can only be thrown at your opponent, but unlike throwing a single sword you'll have a lot more of them!
- Melee : Gain a damage bonus from the Master of Arms special.
Weapon Effects[]
- Multi hit : Allows multiple hits in rapid succession.
- Disarm : Gives your brute greater chance to disarm your opponent, similar to what Impact skill does. You can disarm your opponent when you are countering his attack too
- Counter : Allows your brute a greater chance to hit the opponent before he strikes you.
- Block : Gives your brute a small chance to block all incoming damage.
Weapon Table[]
ID | Image | Icon | English Name | French Name | Rarity | Thrown | Fast | Slow | Heavy | Melee | Multi-hit | Disarm | Counter | Block | Damage | Description | Comment/Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Fan | Eventail | Rare | -- | -- | -- | -- | (01-03) | -- | -- | -- | 03-06 (str2)[wpn 1] | |||||
3 | Knife | Couteau | Common | -- | -- | -- | (01-02 usu, 01-04) | -- | -- | -- | 07-11 (str4)[wpn 4] | Help increasing the number of attack turns. (attack 1-2 times, can do 1-2 hits in each attack). Usu 1-2 hits in total before enemy attacks[wpn 5]. | |||||
10 | Mug | Tasse à café | Rare | -- | -- | -- | -- | -- | -- | -- | 09-13 (str6)[wpn 6] | ||||||
17 | Leek | Poireau | Rare | -- | -- | -- | -- | -- | -- | -- | 06-10 | able to make many hits, not uncommon to see 5-6 hits. | |||||
21 | Sai | Sai | Moderate | -- | -- | -- | -- | (01-02 usu, 01-03) | -- | -- | 07-11[wpn 7] |
|
|||||
23 | Racquet (Tennis Racket) | Raquette de Tennis | Rare | -- | -- | -- | -- | -- | -- | -- | 06-10 | Less powerful than a knife but rarer | |||||
4 | Broadsword | Glaive | Common | -- | -- | -- | -- | -- | -- | -- | 10-15 (str4)[wpn 8] | ||||||
6 | Hatchet (Hachet) [wpn 9] | Hache | Common | -- | -- | -- | -- | -- | -- | -- | -- | 15-24[wpn 10] | |||||
18 | Trombone | Trompette | Rare | -- | -- | -- | -- | -- | ?? | -- | -- | -- | |||||
20 | Frying pan | Poêle | Rare | -- | -- | -- | -- | ?? | -- | -- | |||||||
24 | Keyboard | Clavier d’ordinateur | Rare | -- | -- | -- | -- | -- | -- | -- | -- | -- | Weak weapon. Just for fun. | ||||
26 | Scimitar (Scimiter / Sabre)[wpn 11] | Sabre | Moderate | -- | -- | -- | -- | (01-02 usu, 01-03) | -- | -- | -- | 09-14[wpn 12] |
|
||||
11 | Shuriken | Shuriken | Moderate | -- | -- | -- | -- | (05-11 usu, 01-11) [wpn 13] | -- | -- | -- | 03-05[wpn 14] | Unlimited quantity. It will not be lost after throwing. | Pretty good due to high combos but low in damage. | |||
13 | Piopio | Piou-piouz | Rare | -- | -- | -- | -- | ?? | -- | -- | -- | ||||||
22 | Noodle Bowl? | Bol de nouilles | Rare | -- | -- | -- | -- | (01-03) | -- | -- | -- | 10-15[wpn 15] | Unlimited quantity. It will not be lost after throwing. | ||||
7 | Bumps (Club) | Massue | Common | -- | -- | -- | -- | -- | -- | -- | 30-42[wpn 16] | Harder to hit the opponent | Not as useful as it looks like. Knife or lance can defeat it. | ||||
8 | Axe | Marteau | Moderate | -- | -- | -- | -- | -- | -- | -- | Harder to hit the opponent | ||||||
14 | Morning Star (Iron Mace) | Etoile du matin | Moderate | -- | -- | -- | -- | -- | -- | -- | 18-28[wpn 17] | Harder to hit the opponent | Worse than bumps (ID 7). | ||||
15 | Sword (Greatsword) | Epée | Moderate | -- | -- | -- | -- | -- | -- | -- | Harder to hit the opponent | ||||||
16 | Flail | Fléau | Moderate/Rare? | -- | -- | -- | (01-03) | -- | -- | -- | 34-48[wpn 18] | -- (doesn't suffer the hitting accuracy problem) | |||||
19 | Mammoth's Bone | Os de mammouth | Common | -- | -- | -- | -- | -- | -- | -- | 13-19[wpn 19] | -- (test result shows it doesn't make Brute harder to hit the opponent) | |||||
1 | Lance (Spear) | Lance | Common | -- | -- | -- | -- | -- | -- | 11-17[wpn 20] | |||||||
5 | Baton | Bâton | Common | -- | -- | -- | -- | -- | -- | 06-08[wpn 21] | |||||||
9 | Whip | Fouet | Moderate | -- | -- | -- | -- | -- | (01-02 usu, 01-04) [wpn 22] | (45.00% = 9/20) | (45.55% = 41/90) | -- | 09-15[wpn 23] | No extra attack turn. | |||
12 | Trident | Trident | Moderate | -- | -- | -- | -- | -- | -- | -- | 13-20[wpn 24] | ||||||
25 | Halberd (Halbard) [wpn 25] | Hallebarde | Rare | -- | -- | -- | -- | -- | -- | -- | 22-33[wpn 26] |
How to read:
Weapon classes and effects
- "45% = 9/20" means the success trigger rate of this effect is 45%, in which it has 9 successes in 20 trials
Hit report
- "1+3" means 1 hit in first attack then 3 hits in second attack
Notes:
- ↑ Damage tested with stv05 (stat at Lv1: HP 63, 2-3-4 // Speciality: Nil // Weapon: Fan). Sample fight
- ↑
- 5 hits total in 3 attack turns
- 6 hits total in 3 attack turns
- 5 hits in 4 attack turns AND 7 hits in 4 attack turns
- 7 hits in 4 attack turns
- 7 hits in 5 attack turns
- 6 hits total in 4 attack turns AND 8 hits total in 3 attack turns, KOed enemy last turn
- 8 hits total in 5 attack turns AND 6 hits total in 4 attack turns
- ↑ Hit total tested with stv05 (stat at Lv1: HP 63, 2-3-4 // Speciality: Nil // Weapon: Fan). Result:
- 1 hit: 11 times
- 2 hits: 14
- 3 hits: 7 (1+2 [2 times], 2+1, 3, unknown pattern [3 times])
- 4 hits: 3 (1+3, 2+2, unknown pattern)
- 5 hits: 5 (2+3, 1+1+2+1, 1+2+2, 1+2+2+1, unknown pattern)
- 6 hits: 3 (1+3+2, 1+2+2+1, 1+1+3+1)
- 7 hits: 3 (1+1+1+2+2, 1+2+2+2, 2+2+2+1)
- 8 hits: 2 (4+2+2, 2+3+1+1+1)
- ↑ Damage tested with Lv1 4/3/2, no speciality.
- ↑ Hit total tested with Cato2009 (Stat at Lv2: HP 71, 3-2-4 // Speciality: Nil // Weapon: Knife, Whip). Result:
- 1 hit: 8 times
- 2 hits: 7 (2 [3 times], 1+1 [3 times], unknown pattern)
- 3 hits: 1 (1+2)
- 4 hits: 2 (2+2, 2+2)
- ↑ Damage tested with Johncx Lv10 6/15/4, Feline Agility. Damage, as tested, is far from 26-33.
- ↑ Damage tested with KellyAX (Stat at Lv1: HP 63, 3-3-3 // Speciality: Nil // Weapon: Sai), and Snoregasm (Stat at Lv2: HP 77, 2-3-3 // Speciality: 6th sense // Weapon: Sai) Sample fight
- ↑ Damage tested with mockor Lv2 4/2/3, Vitality.
- ↑ Hachet is the official name of the weapon. However the word is mis-spelt so we use Hatchet instead
- ↑ Damage tested with winni04 Lv2 3/3/2, Shield.
- ↑ Scimiter is the official name of the weapon. However the word is very rare version of Scimitar
- ↑ Damage tested with ltrq9 Lv2 3/3/3, no speciality.
- ↑ Unless it chooses to abandon this weapon and use another, usu gets 5-11 combos. Tested with winni01 Lv2 4/3/3, Vitality.
- ↑ 03-05 damage, tested with moncas Lv4 2/3/12, Bolt of Lightening.
04-05 damage, tested with winni01 Lv2 4/3/3, Vitality. - ↑ Damage tested with time-waste-game Lv1 3/2/3, no speciality.
- ↑ 27-39 Damage tested with Wondar Lv2 2/3/4, no speciality.
30-42 Damage tested with Lv2 3/3/3, no speciality. - ↑ 18-26 Damage tested with bumbers Lv3 3/3/3, Master of Arms + Extra-thick skins. I have seen every number listed from 18-26. 19-28 Damage tested with winni06 Lv2 3/3/2, Vitality.
- ↑ Damage tested with kiwiman Lv2 3/2/4, Master of Arms.
- ↑ Damage tested with raidenjr Lv1 3/3/3, no speciality.
- ↑ Damage tested with Lv2 3/3/3. no speciality.
- ↑ Damage tested with Lv2 3/3/3, Fierce Brute.
- ↑ Multihit tested with Cato2009 (Stat at Lv2: HP 71, 3-2-4 // Speciality: Nil // Weapon: Knife, Whip). Result:
- 1 hit: 17 times
- 2 hits: 13 times
- 3 hits: 5 times
- 4 hits: 1 times (4 hits in 1 attack turn)
- ↑ Damage tested with Cato2009 (Stat at Lv2: HP 71, 3-2-4 // Speciality: Nil // Weapon: Knife, Whip)
- ↑ 12-18 Damage tested with benny-the-jet Lv1 2/3/3, no speciality.
14-21 Damage tested with bladetrix Lv1 4/2/2, no speciality. - ↑ Halbard (note: -ba- instead of -be-) is the official name of the weapon. However this spelling is far less common so we use Halberd instead
- ↑ Damage tested with ltrq9 Lv2 3/3/3, no speciality.
Speciality[]
Effects column needs verification.
Legend:
- Ocurr = Occurrence in the fight (1 = happen one time only; 1+ = can happen several times)
ID | Icon | English Name | French Name | Super | Occur | Rarity | Class | Description | Effect |
---|---|---|---|---|---|---|---|---|---|
8 | 6th Sense | 6ème Sens | -- | ★ | Fight: Attack Speed | Your eagle-eyed vigilance allows you to anticipate your enemy's sneaky tricks. Now you can attack before he knows what hit him! | Gives you a greater chance to trigger the counter effect, i.e. hit the incoming opponent before he does, and losing his chance to attack you (brief test by Ronga) | ||
12 | Armour | Armure | -- | ★★★ | Fight: Defense of Damage | This? Well, it's a coat of armour. The idea is to put it over your t-shirt so that it doesn't get dirty. It also helps you resist blows. | Reduces the damage you take from weapon attacks by 10% - 50% | ||
3 | Bolt of Lightening | Frappe éclair | -- | ★ | Stats: Speed | You hit faster than your shadow and bite faster than your enemy. | Increases your brute's speed one time by about 5-7; 8 (Lv11)[spn 1] (some say 5-20) | ||
24 | Bomb | Bombe | S | 1 | ★★ | Fight: Attack Sp, Anti-pet | A bit like a water bomb, but it does a lot more damage! | Throws a bomb to damage the opponent's brute and all its pets. It has a constant damage of about 13-18 each, which doesn't depend on the strength of the Brute. (inevitable, one time only) | |
26 | Cry of the Damned | Cri-Qui-Poutre | S | 1+ | ★★★ | Fight: Anti-pet | Fierce beasts? Pfffff... You only need to give a shout... Thay'll soon run for their lives! | Scare 1-2[spn 2] of the opponent's pets away from the fight. (Can be used several times) | |
28 | Deluge | Deluge | S | 1 | ★★★ | Fight: Attack Sp | Walking around carrying 100 kilos of weapons is very tiring but you have found a very clever strategy for traveling light. | Take about 1-3 random weapons from your reserve and rains them down on your opponent. Damage based on the weapons used. (one time only)[spn 3] | |
13 | Extra-thick Skin | Peau Renforcée | -- | ★ | Fight: Defense of Damage | All the knocks you've taken have actually helped you develop. Your brute is now the owner of thicker and more resistant skin. | Reduces the damage you take from normal attacks by 10% - 50% | ||
2 | Feline Agility | Agilité du félin | -- | ★ | Stats: Agility | You don't even have the ball to pass the time, but you can always thump the brute opposite you. | Increases your brute's agility one time by 5-20 (initial research states it's 5-7; 9 (Lv9)[spn 4]) | ||
21 | Fierce Brute | Brute Féroce | S | 1 | ★★ | Fight: Attack Sp | Now you are really a true brute. More so than ever. You are more powerful and violent than ever in a fight. |
Greatly Increase the normal damage of your next attack by 100% (initial test on bare hand only)[spn 5]. It doesn't increase the damage of the part of weapon attack (?) (one time only) | |
25 | Hammer | Marteau-Pilon | S | 1 | ★★★★ | Fight: Attack Sp | A catch technique that consists of jumping with your enemy, and then falling on top of him. | Grab the enemy, jump up in the air and slam them down to the ground for a 400% damage attack (inevitable, one time only) | |
1 | Herculean Strength | Force Herculéenne | -- | ★ | Stats: Strength | With your strength, you are capable of moving mountains! But that moment has not yet come. Right now you have enemies to destroy. | Increases your strength one time by 5-20 (initial research states it is 5-7; 9 (Lv12)[spn 6]) | ||
27 | Hypnosis | Hypnose | S | 1 | ★★★★ | Fight: Anti-pet | Now, pets simply adore you. Nobody can rival you. They'd follow you to the end of the world. | All[spn 7] of the opponent's pets will switch over to your side of the fight | |
5 | Immortal | Immortel | -- | ★★★★ | Stats: Health | Your health has improved incredibly! You are making it really tough for your opponent to knock you out. | No HP boost for normal level up(?) or when you get this speciality(?)[spn 8], but I believe it has to do with boosting HP gains when you see "endurance improved" message. One source: Increases your health by 5% - 50%. Another source: May increase HP exponentially (a lvl 2 can have more than 300 hp). HP Increases during the transition from level.
Your basic attribute (strength/agility/speed) may be reduced when you receive Immortal. It may also affect the further growth of your stat. | ||
16 | Impact | Choc | -- | ★★ | Fight: Attack Effects | Your blows are so surprising that your enemy drops his weapon. Now you can show it off to your friends! What about that? Is it cool or what? | Each attack has a chance (~75%) to disarm your opponent | ||
18 | Implacable | Implacable | -- | ★★★★ | Fight: Attack Agility | When you place a blow, it's always dead on target. No one can stop it, including your enemy. | Increases your accuracy to 100% | ||
7 | Martial Arts | Arts Martiaux | -- | ★★ | Fight: Attack Damage | Your Chuck Norris course has paid off. Now you can put your feet where you want, which is most likely on your opponents ugly face! | Increases normal attack damage 50% - 100% | ||
6 | Master of Arms | Maitre d'armes | -- | ★★ | Fight: Attack Damage | Thanks to your mastery of the knife, you're turning into a dangerous individual, causing serious problems for your enemy. | Increases Melee weapon damage between 50% - 100% | ||
23 | Net | Fillet | S | 1 | ★ | Fight: Attack Sp, Anti-pet | A classic net. Not as cool as Spiderman's, but good enough for your enemy who will be immobilized until you feel like hitting him again. | Traps your opponent or one of your opponent's pets in a net. Once trapped in the net, they are disabled and can't participate in the fight until they get attacked. When attacked, they get freed of the net. (inevitable, one time only) | |
9 | Pugnacious | Pugnace | -- | ★★ | Fight: Attack Agility | In the arena, you're not really so ungrateful... When they strike you a blow, you give it back.... for free! | Give you a better chance at counter-attacking your opponent. | ||
15 | Sabotage | Sabotage | -- | ★★★ | Fight: Attack Effects | Certain brutes are vandals in the street, but you prefer to vandalize your enemy! Each blow allows you to destroy one of his weapons. | Each attack destroys one of your opponent's reserve weapons (this effect must occur). It doesn't destroy (disarm) the weapon in hand. | ||
11 | Shield | Bouclier | -- | ★ | Fight: Defense Agility | A shield. To stop the blows... sometimes. | A shield that gives a chance to block attacks. The shield can be disarmed by the opponent just like weapons | ||
19 | Survival | Survie | 1+ | ★★★ | Fight: Health Sp | Your years of fighting have made you invincible. Mortal blows gain you 1 life-point instead of knocking you out. | Any hit that would kill you instead leaves you with 1 HP (must be activated, can be used several times) | ||
17 | Strong Arm | Gros-Bras | -- | ★★★ | Fight: Attack Damage | Thanks to your huge muscular biceps, you can wield heavy weapons. You are the schwarzenegger of the mace! | Increases Heavy weapon damage by 50% - 100% | ||
20 | Thief | Voleur | S | 1+ [spn 9] | ★★★★ | Fight: Attack Sp | This skill allows you to discreetly steal your enemy's weapon and use it against him. | Throw away your weapon at hand. Then jump and steal the opponent's weapon (seems 100% accuracy), arm it yourself and attack (may occur several times) | |
22 | Tragic Potion | Potion Tragique | S | 1 | ★★ | Fight: Health Sp | Haaave a little sip of this. It could make you a bit drunk. Hic... Hic... This peach juice restores some of your energy lost during the fight. | Heals yourself for about [one normal attacks worth of damage / ~25% of full HP]. The fewer HP you have, the more effective it is (you recover more if you have 1/4 of full HP than that of 1/2) (one time only) | |
10 | Tornado of Blows | Tornade de Coups | -- | ★★★ | Fight: Attack Speed | ... and you hit hit hit, that's just your little way of showing love. You're a mad torrent of misunderstood love. What madnessss! | Greatly increases you chance of multi-hitting (seen up to 4 hits) | ||
14 | Untouchable | Intouchable | -- | ★★★ | Fight: Defense Agility | You now avoid the blows easily. This is really annoying, specially for your enemy! | Greatly increases your chance to dodge | ||
4 | Vitality | Vitalité | -- | ★★ | Stats: Health | Your life expectancy has risen! Now you will be able to resist longer in the Arena! | Increases your brute's health by +30/36/42 HP, together with "Endurance improved" and normal health bonuses. The combined total would be 49-50 HP at best.[spn 10]Once you get Vitality, "Endurance improved" bonus will be doubled (ie +12 HP) at the 2nd/4th/6th/8th/10th... times you receive it.[spn 11] |
Notes:
- ↑
- dank-weed gets it at Lv2:
- From: (Stat at Lv1: HP 51, 2-3-3, --, -- 1 wolf)
- To: (Stat at Lv2: HP 53, 3-3-9, Bolt of ligthening, -- 1 wolf)
- Change: +2, +1/-/+6, +Bolt of ligthening, --, --
- date:
- 12fm (stat at Lv5: 5-3-2), (stat at Lv6: 5-3-7) (-/-/+5)
- spectator009 stat:
Lv5 HP 57, 2/5/3 ... Lv6 HP 65, 2/5/9 +Bolt of lightening ... HP+8, -/-/+6, +Bolt of lightening - vindicated (stat at Lv8: 4-3-6), (stat at Lv9: 5-3-13) (+1/-/+7) (Ref)
- bryan-joseph gets Bolts of Lightening at Lv11. Lv10 Spd 3 to Lv11 Spd 10 (+7).
- 3n3rgy:
- From: 3n3rgy (Stat at Lv10: HP 83 // 4-5-8 // Speciality: Nil // Weapon: Lance, Knife, Baton, Hatchet, Mammoth's bone)
- To: 3n3rgy (Stat at Lv11: HP 90 // 4-5-16 // Speciality: Bolt of Lightening // Weapon: Lance, Knife, Baton, Hatchet, Mammoth's bone)
- Change: HP +7, -/-/+8, +Bolt of Lightening, -- (Ref)
- dank-weed gets it at Lv2:
- ↑ YouTube Video: EPIC BATTLE: Waide (49999)[Jill] VS Fotum (49999)[Fotum] at 0:36. It scares 1 bear and 1 dog away.
- ↑ Some ref fights: DojoQueen (Lv18) vs fotum (Lv18)
- ↑
- glacial-torrent gets Feline Agility at Lv2. Lv1 Agility 2 to Lv2 Agility 9 (+7) (Ref)
- sonnenstich gets Feline Agility at Lv2. Lv1 Agility 2 to Lv2 Agility 9 (+7) (Ref)
- gotlife207:
- From: GotLife207? (Stat at Lv1 || 63 || 3 || 4 || 2 || Implacable || -- || -- )
- To: GotLife207? (Stat at Lv2 || 65 || 4 || 10 || 2 || Implacable, Feline Agility || -- || -- )
- Change: HP +2, +1/+6/-, +Feline Agility
- xbangk0k agility increases from 4 at Lv2 to 10 at Lv3 (+6) (Ref)
- maskers agility increases from 3 at Lv2 to 10 at Lv3 (+7) (Ref)
- maskers agility increases from 6 at Lv2 to 13 at Lv3 (+7) (Ref)
- 1111:
- ↑ Bare hand attack (strength 3) does 5-7 damange. When fierce brute is used with bare hand attack, its damage becomes 10-14. (+100%) (Ref)
- ↑
- acc3ss.india:
- From: acc3ss.india (Stat at Lv1: HP 75, 3-2-2 // Speciality: Extra-thick skin)
- To: acc3ss.india (Stat at Lv2: HP 77, 9-2-3 // Speciality: Herculean strength, Extra-thick skin)
- Change: HP +2, +6/-/+1, +Herculean strength
- Ronga strength increases from 2 at Lv2 to 7 at Lv3 (+5) (Ref)
- kostucha:
- From: (active. Stat at Lv8: HP 86, 4-5-5 // Cry of the damned // Weapon: Lance, Knife, Broadsword, Baton, Hatchet)
- To: kostucha (active. Stat at Lv9: HP 93, 10-5-5 // Cry of the damned, Herculean Strength // Weapon: Lance, Knife, Broadsword, Baton, Hatchet)
- Change: HP +7, +6/-/-, +Herculean Strength, --
- deliquente:
- From: deliquente (active. Stat at Lv8: HP 80, 3-5-5 // Speciality: 6th sense, Fierce brute, Net // Weapon: Knife // Pet: 1 Dog)
- To: deliquente (active. Stat at Lv9: HP 81, 9-6-5 // Speciality: Herculean strength, 6th sense, Fierce brute, Net // Weapon: Knife // Pet: 1 Dog)
- Change: HP +1, +6/+1/-, +Herculean strength, --, --
- VocanzMortous:
- From: VocanzMortous (Stat at Lv10: HP 113, 5-4-3 // Speciality: None // Weapon: Knife, Broadsword, Baton) *
- To: VocanzMortous (Active. Stat at Lv11: HP 114, 12-4-4 // Speciality: Herculean Strength // Weapon: Knife, Broadsword, Baton)
- change: HP +1, +7/-/+1, +Herculean Strength
- arena:
- From: Arena (Active. Stat at Lv11: HP 78 // 6-4-7 // Speciality: Bomb, Cry of the Damned // Weapon: Lance, Knife, Broadsword, Hatchet, Bumps // Pet: 1 Dog) pb
- To: Arena (Active. Stat at Lv12: HP 80 // 15-4-7 // Speciality: Herculean Strength, Bomb, Cry of the Damned // Weapon: Lance, Knife, Broadsword, Hatchet, Bumps // Pet: 1 Dog) pb
- Change: +2, +9/-/-, +Herculean Strength, --, -- (Ref)
- acc3ss.india:
- ↑ See YouTube - REAPER VS 3 PETS at 0:03.
- ↑
- fotum: [gets Immortal when brute has Vitality]
- sonnenstich10:
- From: sonnenstich10 (Stat at Lv1 || 57 || 2 || 3 || 3 || -- || -- || 1 dog )
- To: sonnenstich10 (Stat at Lv2 || 65 || 1 || 3 || 2 || Immortal || -- || 1 dog )
- Change: +8 (no idea if it's caused by "Endurance improved" or not), -1/-/-1, +Immortal, --
- grtr3:
- From: (Stat at Lv1: HP 75, 2-9-2 // Feline Agility)
- To: (Stat at Lv2: HP 119, 1-7-1 // Feline Agility, Immortal)
- Change: +44, -1/-2/-1, +Immortal, --, --
- xtreme-xf:
- From: (Stat at Lv4: HP 86, 4-9-2 // Speciality: Feline agility, Fierce brute // Weapon: Knife, Mammoth's bone // Pet: Nil)
- To: (Stat at Lv5: HP 135, 3-6-1 // Speciality: Feline agility, Immortal, Fierce brute // Weapon: Knife, Mammoth's bone // Pet: Nil)
- Change: +49, -1/-3/-1, +Immortal, --, --
- rakedawg stat:
- From: (Stat at Lv6: HP 107, 2-2-3, Speciality: Fierce brute, Weapon: Lance, Pet: 1 dog)
- To: (Stat at Lv7: HP 108, 2-2-4, Speciality: +Immortal, Fierce brute, Weapon: Lance, Pet: 1 dog)
- Change: +1, -/-/+1, +Immortal, --, --
- ↑ See Maskers (Lv 50) vs badboy2234123 (Lv 50)
See this comment: "I've had a fight between two characters with "thief" make multiple uses of this ability. Basically, one would take out a weapon, have it stolen, knock it out of the opponents hand, and repeat. One weapon had been exchanged at least four times before my character finally defeated the opponent with it." - ↑
- celtx gets Vitality at Lv2 (no idea if it gets "Endurance improved").
- Change: +30?? (=+32-2 ??), from Lv1 HP 63 to Lv2 HP 95
- AsherLow1987 gets Vitality, with even-level health gain (+2) at Lv2 (no idea if it gets "Endurance improved", but should get).
- Change: +36 (=+44-6-2), from Lv1 HP 63 to Lv2 HP 107 (Ref)
- cookery gets Vitality, with odd-level health gain (+1) at Lv3 (no idea if it gets "Endurance improved").
- Change: +36 (=+37-1), from Lv2 HP 77 to Lv3 HP 114
- 23231s gets Vitality and "Endurance improved" (+6), with odd-level health gain (+1) at Lv3
- Change: +36 (=+43-6-1), from Lv2 HP 71 to Lv3 HP 114
- bumbers gets Vitality at Lv4 (no idea if it gets "Endurance improved").
- Change: +36 (=+38-2), from Lv3 HP 72 to Lv4 HP 110
- xcelt:
- From: (Stat at Lv3: HP 78, 3-4-2 // 6th sense // Lance, Sai)
- To: (Stat at Lv4: HP 116, 3-5-2 // Vitality, 6th sense // Lance, Sai)
- Change: +36 (=+38-2), -/+1/-, +Vitality (no idea if it gets "Endurance improved"), --, --
- dank-str gets Vitality at Lv5 (no idea if it gets "Endurance improved").
- Change: +36 (=+37-1), from Lv4 HP 74 to Lv5 HP 111
- Boo@k:
- From: Boo@k (active. Stat at Lv7: HP 84, 2-4-5 // Speciality: Martial Arts, 6th sense, tragic potion // Weapon: Knife // Pet: 1 dog)
- To: Boo@k (active. Stat at Lv8: HP 122, 2-5-5 // Speciality: Vitality, Martial Arts, 6th sense, tragic potion // Weapon: Knife // Pet: 1 dog)
- Change: +36 (=+38-2), -/+1/-, +Vitality (no idea if it gets "Endurance improved")
- jixx:
- From: Jixx (inactive. Stat at Lv8: HP 74 // 4-6-4 // Speciality: Nil // Weapon: Broadsword, Baton // Pet: 1 dog)
- To: Jixx (inactive. Stat at Lv9: HP 117 // 4-6-4 // Speciality: Vitality // Weapon: Broadsword, Baton // Pet: 1 dog)
- Change: +36 (=+43-7), -/-/-, +Vitality (no idea if it gets "Endurance improved"), --, --
- 11111111:
- From: 11111111 (Active. Stat at Lv8: HP 98, 3-5-4 // Speciality: Martial Arts // Weapon: Baton, Broadsword, Hatchet, Shuriken)
- To: 11111111 (Active. Stat at Lv9: HP 141, 3-5-5 // Speciality: Martial Arts, Vitality // Weapon: Baton, Broadsword, Hatchet, Shuriken)
- Change: +36 (=+43-7), +Vitality (no idea if it gets "Endurance improved"), --, --
- Meatpie:
- From: Meatpie (active. Stat at Lv8: HP 110, 3-4-3 // Speciality: Net // Weapons: Lance, Knife, Broadsword, Bumps, Tennis Racket, Sai // Pet: Nil) Pretty weak
- To: Meatpie (active. Stat at Lv9: HP 159, 4-4-3 // Speciality: Vitality, Net // Weapons: Lance, Knife, Broadsword, Bumps, Tennis Racket, Sai // Pet: Nil) Pretty weak
- Change: +42?? (=49-6-1 ??), +Vitality (no idea if it gets "Endurance improved"), --, --
- alucat:
- From: Alucat (Active. Stat at Lv10: HP 77, 4-6-6 // Speciality: Tragic Potion, Fierce Brute // Weapon: Baton, Broadsword // Pet: 1 dog) Weak at Lv10 - NZ;
- To: Alucat (Active. Stat at Lv11: HP 108, 4-7-6 // Speciality: Tragic Potion, Fierce Brute, Vitality // Weapon: Baton, Broadsword // Pet: 1 dog) Weak at Lv10 - NZ;
- Change: +30?? (=31-1 ??), -/+1/-, +Vitality (no idea if it gets "Endurance improved"), --, --
- celtx gets Vitality at Lv2 (no idea if it gets "Endurance improved").
- ↑
- celtx HP growth path:
- 63, 95 (=+30+2), 96, 98, 111 (=+12+1)
- 119 (=+6+2), 120, 134 (=+12+1), 135, 137
- 138, 140, 141, 143, 144
- 152 (=+6+2), 153, 167 (=+12+2), 168, 170
- celtx HP growth path:
Pet[]
There are 3 pets in total in the game.
Legend:
- HP reduced = How much HP will be reduced when you possess that pet
ID | Icon | English Name | French Name | Spanish Name | Rarity | Health | Strength | Agility | Speed | Hits per attack | HP reduced | Explanation |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Dog | Chien | Perro | ★ | 14 | 5 | 5 | 20 | 1-3[ptn 1] | 12/18[ptn 2] | Weak but fast pet. You can have max 3 dogs named dog A, dog B, and dog C. They are no differences. | |
2 | Wolf (panther) | Loup (Panthère) | Lobo (Pantera) | ★★★★ | 26 | 10 | 10 | 10 | 2-4 | 24(??)/30(??)/36, up to 54[ptn 3] | Strong and fast pet.
| |
3 | Bear | Ours | Oso | ★★★★ | 110 | 20 | 5 | 5 | 1 usu, 1-2[ptn 4] | 24/30, up to 60/72[ptn 5] | Strong but slow pet.
|
Notes:
- ↑ See the thread: dog can hit 4times in a row. The fight shows it can hit 4 times in a row. One says it even does 5 hits once. But I believe it's rare.
- ↑
- ov-i gets a dog at Lv2:
- Change: -12 (n+2=-10; n=-12), HP reduced from 81 to 71
- strong-brutes gets a dog at Lv2.
- Change: -12 (n+2=-10; n=-12), HP reduced from 75 to 65
- daniela-luna gets a dog at Lv8.
- Change: -12 (n+2=-10), HP reduced from 72 to 62
- lazzlow gets a dog at Lv8:
- From: lazzlow (Inactive?. Stat at Lv7: HP 78, 5-4-5 // Speciality: None // Weapon: Lance, Broadsword, Baton // Pet: None) Rather Weak
- To: lazzlow (Active. Stat at Lv8: HP 74, 5-4-5 // Speciality: None // Weapon: Lance, Broadsword, Baton // Pet: 1 Dog)
- Change: -12 (n+6+2=-4), -/-/-, +1 dog [Ronga: It seems it has "endurance improved" of HP +6 as an offset]
- cato2009 gets a dog at Lv10.
- Change: -18?? (n+2=-16 ??), HP reduced from 123 to 107
- Arena gets a dog at Lv11:
- From: Arena (Stat at Lv10: HP 89, 5-4-7 // Speciality: Bomb, Cry of the Damned // Weapon: Lance, Knife, Broadsword, Hatchet, Bumps) pb
- To: Arena (Active. Stat at Lv11: HP 78, 6-4-7 // Speciality: Bomb, Cry of the Damned // Weapon: Lance, Knife, Broadsword, Hatchet, Bumps // Pet: 1 Dog) pb
- Change: -12 (n+1=-11), +1/-/-, +1 dog
- kostucha gets a dog at Lv11:
- From: kostucha (active. Stat at Lv10: HP 101, 10-5-5 // Speciality: Cry of the damned, Herculean Strength // Weapon: Lance, Knife, Broadsword, Baton, Hatchet) rather weak at Lv10 - Ronga
- To: kostucha (active. Stat at Lv11: HP 90, 10-6-5 // Speciality: Cry of the damned, Herculean Strength // Weapon: Lance, Knife, Broadsword, Baton, Hatchet // Pet: Dog) rather weak at Lv11 - Ronga
- Change: -12 (n+1=-11), -/+1/-, --, --, +1 dog
- itep05:
- From: itep05 (Active. Stat at Lv11: HP 114, 6-4-6 // Speciality: Bolt of Lightening, Immortal, Untouchable // Weapon: Knife, Broadsword, Baton) weak at lv11 - anon;
- To: itep05 (Active. Stat at Lv12: HP 98, 6-4-6 // Speciality: Bolt of Lightening, Immortal, Untouchable // Weapon: Knife, Broadsword, Baton // Pet: 1 dog) weak at lv11 - anon;
- Change: -18?? (n+2=-16 ??), -/-/-, --, --, +1 dog
- ov-i gets a dog at Lv2:
- ↑
- ↑ Bear hits twice in this fight: El Bruto - ALDOSIVI (17) vs gochap (17)
- ↑
- acc3ss.india:
- From: acc3ss.india (Stat at Lv3: HP 78, 9-2-4 // Speciality: Herculean strength, Extra-thick skin // Weapon: Frying Pan)
- To: acc3ss.india (Stat at Lv4: HP 56, 10-2-4 // Speciality: Herculean strength, Extra-thick skin // Weapon: Frying Pan // Pet: 1 Bear)
- Change: -24?? (n+2=-22), +1/-/-, --, --, +1 bear (Ref)
- afromannus gets a bear at Lv10.
- From: Stat at Lv9: HP 93, 4-7-9
- To: Stat at Lv10: HP 65, 4-7-10
- Change: -30 (n+2=-28), -/-/+1 (Ref)
- acc3ss.india: